Mizu
Gamecam
Navigator
Chain
Features
Why
System
Controls
Get now
After Effects Plugin // Camera Animation Reimagined
Camera
Navigator
The Chain Motion System
Stack Your Moves
Capabilities
Key Features
01
FPS Navigation
WASD movement + mouse look directly in your After Effects viewport. Fly through 3D scenes exactly like a video game.
02
Auto Keyframing
Every movement is recorded as position and rotation keyframes in real time. No manual placement. No guesswork.
03
Chain Motion
Stack multiple independent motion segments on top of each other. Build complex camera paths piece by piece.
04
Draft Mode
Auto-switches to quarter resolution during navigation for smooth performance, even in heavy compositions.
05
Gimbal Lock Free
Two-null YAW/PITCH hierarchy prevents gimbal lock when looking straight up or down. Clean rotations always.
06
Full Undo
All operations are grouped for clean, predictable undo. Experiment freely without breaking your timeline.
The Problem
Why Gamecam
10x
Faster Workflows
What used to take hours of manual keyframing now happens in minutes. Fly through your scene once and the camera path is done.
0
Guessed Paths
Stop imagining what the camera path looks like. Navigate in real-time through your actual 3D scene and see exactly what you get.
∞
Editable Output
Every flight generates standard After Effects keyframes. Tweak timing, easing, and position like any normal animation layer.
Traditional camera animation means placing hundreds of keyframes,
guessing spatial relationships, and wrestling with the sliders.
Gamecam replaces all of it with instinct.
System Architecture
Three-Process Pipeline
01
Input Layer
CEP Panel
HTML / JS / CSS dockable panel. Captures keyboard and mouse input in the AE viewport.
02
Bridge
cameranav_bridge.exe
Named-pipe to shared-memory translator. Lightweight Win32 process relaying commands.
03
Engine
Gamecam.aex
C++ AEGP plugin running an idle hook at AE's refresh rate. Reads shared memory and manipulates the AE DOM.
Input Mapping
Controls
W
Move forward
Translate into the scene
S
Move backward
Pull back from the scene
A
Strafe left
Slide left without turning
D
Strafe right
Slide right without turning
Q
Move down
Descend in world space
E
Move up
Ascend in world space
Shift
Sprint
Hold for 2× movement speed
Mouse drag
Aim the camera freely
Esc
Stop navigation
End flight, commit keyframes
+
Snapshot
Stamp a keyframe at the playhead
Tap W · A · S · D — the keys respond
Stop placing keyframes one by one. Stop imagining your camera path. Start flying. After Effects 2020+ · Windows 10/11
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